Valor Mortis DB

Stats & Progression

Spend Catalysts at a Lantern to raise stats. Each level costs more than the last; the demo caps your maximum level.

The three pillars

Every level-up feeds one of three archetypes. Build into the one that matches how you fight — steel, powder, or blood.

Might

Your Health and your capacity to inflict Melee damage.

Endurance

Your maximum Endurance level, its regeneration, and the damage you inflict with firearms.

Sufferance

The damage you inflict with Transmutations and your tolerance to Nephtoglobin.

Level-up stats

Maximum Health

You will gain 10 maximum Health points.

Nephtoglobin Sufferance

You will gain 10 maximum Nephtoglobin Sufferance.

Maximum Stamina

You will gain 6 maximum Endurance.

Blocking

Reduces the Endurance cost of Blocking by 6% and damage taken while Blocking by 6%.

Parrying Impact

Successful Parrying inflicts 6% additional Posture damage.

Nephtoglobin Extraction

Melee attacks extract 30% more Nephtoglobin with every hit.

Melee Damage

Melee weapons deal more damage.

Status Buildup

The status build-up from Transmutations is increased.

Ammunition Drop Chance

Enemies are more likely to drop Ammunition upon death.

Melee Stamina Cost

The Stamina cost of Melee Attacks is reduced.

Nephtoglobin Remnants

Nephtoglobin Remnants restore more Nephtoglobin.

Transmutation Damage

More damage is dealt with Transmutations.

Critical Damage

Increases Critical Damage.

Ferrofluid Flask Refill

Melee Attacks replenish a Ferrofluid Flask when all flasks are empty.

Headshot Damage

Increases Headshot damage.

Airborne Aiming

Catalyst cost per level

LevelCatalysts
2450
3563
4675
5743
6817
7890
8970
91,058
101,153
111,234
121,295
131,360
141,428
151,499
161,574
171,653
181,736
191,823
201,914
212,009
222,110
232,258
242,483
252,781
263,199
273,582
283,941
294,335

Character base stats

Vitals

Max Health100
Max Stamina (Endurance)80
Max Nephtoglobin100
Passive Nephtoglobin regen cap15
Healing Flasks3

Movement

Walking speed400 uu/s
Jump velocity500 uu/s

Firearm ammo capacity

Pistol15 shots
Musket6 shots
Blunderbuss6 shots

Offense

Base melee damage10

Starting values from the character attribute table, before any level-ups, weapons or Ambers. Movement values are in Unreal units per second; ammo is the base magazine before upgrades.