Valor Mortis DB

Performance & Settings

Valor Mortis is a demanding Unreal Engine 5 game and the demo is an early build. This is a practical guide to running it smoothly — what to change, what the known issues are, and what's still unconfirmed.

This is the demo build

Everything here is based on the Alpha demo (Chapters 1 & 7). Graphics options, upscaler support and optimisation will change before the full release — we'll update this page as the developers confirm details.

“My PC shuts off during shader compilation”

This is the single most-reported technical issue players hit, and it's frightening — but it's almost never a corrupt install. Shader compilation drives every CPU core to 100% in a sustained burst, which is one of the most extreme power and thermal loads any game produces. A machine that hard powers-off is tripping a protection limit, not crashing the game.

The usual culprits, in order of likelihood:

  • Power supply — an ageing or under-spec PSU can't hold up the transient load. This is the most common cause of a full shutdown.
  • CPU thermals / power limit — let it run on a cool system; clear dust and check airflow.
  • Unstable overclock or undervolt — reset CPU and RAM (XMP/EXPO) to stock and retest. An undervolt that's “stable” in light games often fails under an all-core shader compile.
  • GPU drivers — update to the latest, then let the one-time compile finish before you start playing.
The big compile happens once and is then cached, so you only have to survive it a single time per driver/version. If your system is stable in other heavy UE5 games, focus on the PSU and any overclock first.

Stuttering & hitching

Early UE5 games are prone to two kinds of stutter: shader compilation stutter (first time an effect appears) and traversal stutter (streaming new areas in). Both improve a lot after a first pass through a location. To minimise them:

  • Let the initial shader compilation finish completely before playing.
  • Cap your framerate slightly below your monitor's refresh rate for more consistent frame pacing.
  • Enable upscaling (see below) to give the GPU headroom.
  • Disable third-party overlays (Discord, RTSS, GeForce Experience) if hitching persists.
  • Install the game on an SSD — traversal stutter is worse from a hard drive.

Best-settings starting point

There's no single “correct” preset — it depends on your GPU — but these are the highest-impact dials in a UE5 Souls-like and a sensible order to tune them. Start from your hardware's auto-detected preset and adjust from there.

SettingGuidance
Upscaling / Resolution ScaleYour biggest FPS lever. Set quality-mode upscaling first before lowering other settings.
Frame-rate capCap a few FPS below your refresh rate. Smoother pacing matters more than peak FPS in a parry-timing game.
ShadowsHigh → Medium is a large GPU saving with little visual loss in this art style.
Effects / Post-processingLowering helps in heavy blood-magic moments; also reduces some of the bloom/vignette intensity.
Anti-aliasing (TSR)Leave on — turning it off causes heavy shimmering on the period detail.
Motion blurPersonal taste; off gives a crisper read on enemy wind-ups.

Tune for readability, not screenshots

This is a precise melee game. A stable, well-paced 60 with motion blur off will win you more fights than a stuttering ultra-preset.

DLSS, FSR & frame generation

They're already in the demo

A lot of players (“No DLSS no buy”) haven't found the option: Valor Mortis already ships a full upscaler menu. Open Video → Upscaler and choose one.

The Upscaler dropdown offers, straight from the demo's settings:

UpscalerNotes
NVIDIA DLSSModes from Ultra Performance up to Ultra Quality, plus DLAA. Requires an RTX GPU and a current driver.
AMD FSR 3Includes FSR 3 Frame Generation and AMD Anti-Lag 2. Works on most GPUs.
Intel XeSSUltra Performance → Ultra Quality, plus a Native Antialiasing mode.
TSR (Unreal)Vendor-agnostic temporal upscaler; a safe default on any GPU.
FXAA / TAAAnti-aliasing only, no upscaling.
OffNative rendering, no AA — expect shimmering.

Frame generation is available through FSR 3 (and on the DLSS path for supported NVIDIA cards). It multiplies smoothness but doesn't reduce input latency, so pair it with Anti-Lag / Reflex and a base framerate that already feels responsive.

Two gotchas

DLSS only appears as usable on an NVIDIA RTX GPU with a recent driver (the menu tells you if the driver is outdated). Ray Tracing requires launching in DirectX 12 mode.

FOV, vignette & HDR

Several players note the default first-person field of view feels narrow and the screen edges carry a strong vignette. If a FOV slider is exposed in your build, nudging it up widens your peripheral read on flanking enemies — useful given the lock-on debate. Lowering post-processing also tones down the vignette and bloom.

HDR has been reported as looking washed out or mis-calibrated for some players. If it looks off, playing in SDR is currently the safer bet, and re-check after each demo update.

Steam Deck & handhelds

The demo launches and is playable on Steam Deck, but it's a heavy UE5 title — plan on quality-mode upscaling and a 30–40 FPS cap for a stable battery-friendly experience. Official Deck-verified status for the full release isn't confirmed. Cloud streaming (e.g. GeForce Now) has also been requested as an alternative for lower-end hardware.

Performance FAQ

Why does my PC shut off during shader compilation in Valor Mortis?
Shader compilation pins every CPU core at 100% for a sustained burst, which is one of the heaviest power/thermal loads a game ever places on a system. A PC that hard-powers-off during it is almost always hitting a power-delivery or cooling limit rather than a game bug — an ageing or under-spec PSU, a CPU power/thermal trip, or an unstable overclock/undervolt. Let the one-time compile finish on a cool system, update GPU drivers, reset any CPU overclock to stock, and make sure case airflow is clear.
Does Valor Mortis have DLSS or FSR?
Yes — despite a common assumption otherwise, the demo's Video settings already include NVIDIA DLSS (with DLAA), AMD FSR 3 with Frame Generation, Intel XeSS, and Unreal's own TSR, alongside FXAA and TAA. Pick your upscaler under Video → Upscaler. DLSS needs an NVIDIA RTX GPU and an up-to-date driver; ray tracing requires the game to be running in DirectX 12 mode.
How do I fix stuttering in Valor Mortis?
Most early stutter is shader compilation and traversal hitching common to UE5 titles. Let the initial shader compile finish completely before playing, cap your framerate a little below your monitor's refresh, enable upscaling, and turn off any third-party overlays. The first run through an area is always the worst; it smooths out once shaders are cached.
Can you play Valor Mortis on Steam Deck?
The demo runs, but it's a demanding UE5 first-person Souls-like, so expect to lean on upscaling and a 30–40 FPS cap for a stable experience. Official Steam Deck verification status for the full game has not been confirmed.