Build Library
Hand-picked starting builds for every way you might play Valor Mortis. Each one opens straight in the planner — keep what works, swap what doesn't, and share your own.
These are starting points, not a meta tier list — the demo bakes its weapon-upgrade numbers into the game's bytecode, so think of each build as a coherent direction (which weapon path, which Ambers, where your early Catalysts go) rather than a min-maxed spreadsheet. Open one and tune it.
First Blood
Balanced starter
The clean introduction. A Saber, just enough sustain to survive a learning death, and points where every new player feels them — Health and Melee Damage.
- Weapon
- SaberMelee
- Ambers
- Wound that HealsButcher's Carnage
- Priorities
- Maximum Health ×2 · Melee Damage ×2 · Maximum Stamina ×1
- The Saber is the most beginner-friendly melee weapon — a balanced, low-commitment option to learn the fundamentals with.
- Wound that Heals + Butcher's Carnage give you passive and on-hit sustain so a missed parry isn't a reset.
- Dump early Catalysts into Maximum Health and Melee Damage — the two stats that make the first boss winnable.
Riposte
Parry duelist
Punish, don't trade. Built around the Saber's chain attacks and parry-driven Posture breaks, with Perfectionism rewarding you for keeping your Health topped off.
- Weapon
- SaberMelee
- Ambers
- PerfectionismButcher's CarnageWound that Heals
- Priorities
- Parrying Impact ×3 · Melee Damage ×3 · Maximum Health ×2 · Maximum Stamina ×2 · Blocking ×1
- Parrying Impact stacks extra Posture damage on every successful parry — the fastest route to a Critical Attack.
- Perfectionism rewards clean play: full Health means a flat damage boost, so you lean into parrying instead of tanking.
- Butcher's Carnage heals you back up after a punish window so Perfectionism stays online.
Rampage
Glass-cannon berserker
Maximum damage, minimum patience. The Claymore's Rampage path plus Glass Soldier turns every swing into a haymaker — and every hit you take into a real threat.
- Weapon
- ClaymoreMelee
- Ambers
- Glass SoldierButcher's CarnagePerfectionism
- Priorities
- Melee Damage ×4 · Maximum Health ×3 · Critical Damage ×2 · Melee Stamina Cost ×2
- Glass Soldier trades defence for raw Melee damage; pair it with Maximum Health so one mistake isn't fatal.
- Rampage and its follow-up Rampage Siphon are the Claymore's aggression-focused upgrade path — the offensive backbone this build is built around.
- Butcher's Carnage is your only healing — you keep your Health up by killing, not by flasking.
Pyre
Fire Transmutation caster
Set the field alight and let it burn. The Fire Transmutation scales on Sufferance and status build-up, while Life Diverted rewrites your economy around Nephtoglobin.
- Weapon
- Fire TransmutationRanged
- Ambers
- Life DivertedBottomless WellPotent Concoction
- Priorities
- Nephtoglobin Sufferance ×3 · Transmutation Damage ×3 · Status Buildup ×2 · Maximum Health ×1
- Sufferance is the buffer a caster leans on here — pour points into Nephtoglobin Sufferance and Transmutation Damage.
- Life Diverted converts your flasks to Nephtoglobin and siphons Health from Transmutation damage, so casting keeps you alive.
- Status Buildup applies your burn faster against tanky enemies and bosses; the Everlasting Flame upgrade path leans into the same damage-over-time game.
Standstill
Stasis crowd-control
Freeze the room and pick it apart. Stasis Transmutation locks targets in place while Volatile End turns shattered weak points into explosions.
- Weapon
- Stasis TransmutationRanged
- Ambers
- Bottomless WellLife DivertedVolatile End
- Priorities
- Nephtoglobin Sufferance ×3 · Transmutation Damage ×2 · Status Buildup ×2 · Maximum Health ×2
- This build leans on the Stasis Transmutation's upgrade path — Ice Age and Stasis Grapple — to control a pack before it surrounds you; Stasis itself locks targets in place.
- Volatile End punishes the weak points you expose on frozen enemies with a damaging blast.
- Like all casters this runs on Nephtoglobin: Bottomless Well + Nephtoglobin Sufferance keep you topped up.
Dead-Eye
Firearms marksman
Win the fight before it starts. The scoped Musket plus Dilated Moment's aim-slow lets you stack Headshot and Critical damage from range.
- Weapon
- MusketRanged
- Ambers
- Dilated MomentVolatile EndDominatus
- Priorities
- Headshot Damage ×3 · Critical Damage ×3 · Maximum Stamina ×2 · Ammunition Drop Chance ×2 · Maximum Health ×1
- Dilated Moment slows time while aiming — the window you need to line up Headshots reliably.
- Endurance powers firearms, so Maximum Stamina doubles as your damage stat; back it with Headshot and Critical Damage.
- Volatile End rewards precise weak-point hits with an explosion; Ammunition Drop Chance keeps you stocked.
Want to start from scratch?
Build your own weapon path, Ambers and stat spread in the planner.