Build Planner
Pick a weapon and its upgrade path, equip the Ambers you're building around, and spend your levels on stat upgrades. Everything updates live, and the Share button puts the whole build in a link.
Weapon
Choose your primaryAmbers
Equip your gemsLevelling
Level 1 · 0/0 picksCharacter level
Maximum HealthYou will gain 10 maximum Health points.
0
Nephtoglobin SufferanceYou will gain 10 maximum Nephtoglobin Sufferance.
0
Maximum StaminaYou will gain 6 maximum Endurance.
0
BlockingReduces the Endurance cost of Blocking by 6% and damage taken while Blocking by 6%.
0
Parrying ImpactSuccessful Parrying inflicts 6% additional Posture damage.
0
Nephtoglobin ExtractionMelee attacks extract 30% more Nephtoglobin with every hit.
0
Melee DamageMelee weapons deal more damage.
0
Status BuildupThe status build-up from Transmutations is increased.
0
Ammunition Drop ChanceEnemies are more likely to drop Ammunition upon death.
0
Melee Stamina CostThe Stamina cost of Melee Attacks is reduced.
0
Nephtoglobin RemnantsNephtoglobin Remnants restore more Nephtoglobin.
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Transmutation DamageMore damage is dealt with Transmutations.
0
Critical DamageIncreases Critical Damage.
0
Ferrofluid Flask RefillMelee Attacks replenish a Ferrofluid Flask when all flasks are empty.
0
Headshot DamageIncreases Headshot damage.
0
Airborne Aiming
0
Demo data. Stat-upgrade effects and the Catalyst cost curve are extracted from the game files; weapon-upgrade effect magnitudes are baked into Blueprint bytecode and aren't recoverable from this build, so upgrades show names only. This planner doesn't invent damage numbers.