Valor Mortis DB

All Settings Explained

Every option in the demo's menus, with the game's own description and a recommended starting point. The 🔥 marks the settings the community asks about most.

Common requests, answered

DLSS, FSR 3 + Frame Gen, XeSS and ray tracing are all here (Video → Upscaler). For motion sickness, drop Camera Shake and Motion Blur. Note: the demo has no separate FOV slider — lowering Post-Processing reduces the vignette some players dislike.

Video

SettingWhat it does
Quality PresetOne-click Low/Medium/High/Epic preset for all graphics options.Start here, then tune below
Window ModeIn Windowed mode you can interact with other windows and drag the edges; Fullscreen and Borderless take the whole screen.Fullscreen or Borderless
ResolutionDisplay resolution. In Windowed Fullscreen it must match your desktop resolution.Native
Resolution ScaleThe 3D resolution objects are rendered at. Controlled by the Upscaler when one is active.Let the upscaler drive it
UpscalerChoose Off, FXAA, TAA, TSR, NVIDIA DLSS, AMD FSR or Intel XeSS. Rendering upscalers draw at a lower resolution then upscale for performance.DLSS (RTX) / FSR / TSR — Quality
DLSS ModeAI upscaling on NVIDIA RTX cards, from Ultra Performance up to Ultra Quality, plus DLAA. Requires a current driver.Quality or DLAA
AMD FSR 3 ModeFidelityFX Super Resolution spatial/temporal upscaling. Works on most GPUs.Quality
FSR 3 Frame GenerationGenerates extra frames to boost smoothness. Doesn't reduce input latency — pair with Anti-Lag.On if base FPS already feels responsive
AMD Anti-Lag 2Game-integrated technology that reduces input lag. Works with the FSR path.On
Frame Rate LimitCaps your framerate. A cap a few FPS below your refresh smooths frame pacing.A few below your refresh rate
V-SyncEliminates screen tearing by syncing the framerate to the display's refresh.Off if you have a frame cap / G-Sync
Ray TracingSimulates how light interacts with the scene. Requires hardware support and DirectX 12 mode.Off unless you have headroom
HDREnables High Dynamic Range on compatible displays. Reported as looking washed out for some players.Off if it looks flat — use SDR
View DistanceHow far detailed geometry is drawn.High
Anti AliasingEdge smoothing. Turning it off causes heavy shimmering on the period detail.Leave on (TSR/TAA)
Post Process QualityBloom, depth of field and screen effects. Lowering also tones down the vignette.Medium
Shadow QualityShadow resolution and draw distance — a large GPU cost.Medium (big saving)
Textures QualityTexture resolution. Tied to VRAM — drop it if you see texture pop-in or a VRAM leak.High if VRAM allows
Effects QualityParticle and blood-magic effect density. Heavy in big fights.Medium
Material QualitySurface shading detail.Medium–High
BlurMotion blur simulates the blurring of moving objects. Off gives a crisper read on enemy wind-ups.Off
Gore EffectBlood and dismemberment intensity.Taste
BrightnessOverall lightness/darkness of the visuals.Calibrate to your display
GammaAdjusts how black transitions to white across the image.Default
ContrastDifference between light and dark tones.Default
HUD ScaleSize of the interface elements during gameplay.Taste

Audio

SettingWhat it does
Master VolumeAdjusts the volume of everything.
Music VolumeAdjusts the volume of the music.
Player VolumeAdjusts the volume of your character's sound effects.
Enemy VolumeAdjusts the volume of sound effects produced by enemies.Keep high — audio cues telegraph attacks
Ambience VolumeAdjusts the volume of environmental and background sounds.
Sound Effects VolumeAdjusts the volume of sound effects.
Dialogue VolumeAdjusts the volume of dialogue and voice-overs.
Audio OutputSelects the audio output device.

Controls

SettingWhat it does
Control SchemesPreset controller button mappings: Default, Classic, Dodge/Block Swap, Bumper Jumper, Bumper Jumper 2.
Key BindingsFully rebind every action with a primary and secondary key, plus Reset to Defaults.
Mouse SensitivitySets the sensitivity of the mouse's axis. Higher = the camera rotates faster.
Mouse Aiming SensitivityA modifier that lowers mouse sensitivity while aiming. At 1 there's no change.Below 1 for steadier shots
Controller SensitivityDetermines how fast the camera rotates on a gamepad.
Controller Aiming SensitivityModifier that lowers controller sensitivity while aiming.
Controller Response CurveHow stick input maps to camera speed, with a response-curve mapping option.
Invert Vertical AxisInverts the vertical look axis.
Invert Horizontal AxisInverts the horizontal look axis.
Controller PlatformShows Xbox, PlayStation or Nintendo button icons.
Grappling AssistAim assistance for grapple-style movement.

Gameplay & Accessibility

SettingWhat it does
LanguageInterface and subtitle language — 14 are available, Turkish included.
Audio LanguageSpoken-dialogue language (English or Chinese). Changeable only from the Main Menu.
SubtitlesToggles subtitles on or off.
Subtitle SizeSmall, Medium or Big.
CrosshairShows or hides the crosshair.
Show UIEnables or disables the entire HUD — handy for screenshots.
Camera ShakeSets camera-shake strength (Low or Standard). Lower it if you get motion sick.Low for comfort
Instant RestartRestart from the last checkpoint without the death screen — big for boss runbacks.On
Combat AssistHow strongly the camera snaps toward the enemy during a basic attack.Up if your hits whiff
Gameplay CountersShows on-screen time and death counters — useful for challenge runs.
Quick CastAutomatically casts a skill the moment you select it.
CrouchSet crouch (and similar actions) to Hold, Toggle or Press.
Reset ProgressWipes your entire save progress. Irreversible.

Setting names and descriptions are extracted from the demo build's in-game settings menu (UI_Settings). Recommendations are ours. The full menu may change before release.